Ds2 stat caps. Each Tome to increase your basic Character Stat must be consumed in sequence — 1, 2, 3, etc. Ds2 stat caps

 
 Each Tome to increase your basic Character Stat must be consumed in sequence — 1, 2, 3, etcDs2 stat caps  Don't remember what the hardcap is, but it's close to 99

But after 50 it drops to +8 points per level. The softcap for Endurance is 20 and should only be more if you need more Stamina or used as dump stat. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. AGL governs a player's ability to move and dodge. In DS2 you can level up Endurance, as well as any other stat, to 99, in contrast to the Miyazaki games where Endurance caps off to 40, relatively, so that's something to consider. This guide shows the optimal path to take to avoid missing objectives, important NPCs, and many more without too much backtracking. Join. For reference, in Dark Soul 1, you had 13 iFrames for fast roll, 11 for medium and 9 for fat roll. Attribute required for Miracles and Hexes. D: 2 points every 3 levels until 30, then 1 per level till 40, then 4 per 10. That's assuming you care about poise, of course. But recommend 40%-50% for median armor and weapons and 50% - 60% for heavier armor. Click "Enable" in table, it will freeze the game once while it loads, and few moments later it will completely lock DS2, quit DS2 (Alt+F4). It is a rating ranging from "E" to "S" of how well a weapon synergizes with a specific stat. That caps the stability at 90/90%. Innate Dark Defense caps at 200 points, when both stats are at 99. You will only gain 10 more stamina (170 total) at 99 endurance. Dark Souls II: Scholar of the First Sin is an upgrade and bundle of Dark Souls 2 that brings the game to Playstation 4 and Xbox One, as well as DX11 features on PC. After its soft cap at 20, the END gives a constant value per stat point all the way to 99. Since 1000 points of any magical or elemental defense equals immunity, Fire Damage cannot be completely nullified, with. Ylvys Jun 8, 2017 @ 11:21pm. For Vitality, it depends a lot on whether you plan on using Flynn's Ring. 5 until 40, then 0. 5x scaling from your stat bonus, then at 40 intelligence, your magic atk bonus of 140 would mean the staff gets an additional 210 magic AR. Stats are the player attributes in Dark Souls. Reply Alucitary • Additional comment actions. Players can purchase the bundled content for PS3 and Xbox360 as well. But to each their own. 5 until 40,. 60 combined Intelligence and Faith is the soft cap. Just don't go above 40 for most offensive stats, its. Attunement is a stat in Dark Souls. 40, after that most weapons, spells, ect. Raises poison bonus. Vigor is a stat in Dark Souls 3 that determines the amount of health or hitpoints that your character has. Innate Dark Defense caps at 200 points, when both stats are at 99. Vigor has a minor soft cap at 30 I believe and a major one at 50. Greatsword is a weapon in Dark Souls 2. pump my physical attack stat. 22-1. It is an important attribute to level up (specially for PvP). Good start though, keep that strength building up when you get the other two stats up! 1. High Attunement is also recommended since hexes have a tendency to take up more than one spell slot. You can respec stats point using a soul vessel first available during early-mid game I think, there are at least a half dozen of them. No human was intended to wield a sword of this weight or destructivenes. These in turn effect the twenty-four derived stats. Vigor is a stat in Dark Souls 3 that determines the amount of health or hitpoints that your character has. DS2 Newb. Reviews: 0. However, it does not improve the player's parry speed. One large chunk of the bar is approximately 28. :3Innate Fire Defense caps at 200 points, when both stats are at 99. the lighting engine mod brings the biggest boost, as will commonly be the case. En este vídeo os explico con detalle las estadísticas de DS2 y dónde se encuentran los soft cap y hard cap de éstas. In CE, find DS2 exe again, click Yes to "Keep current address list" (and No to "There are one or. Results: Approximations of what scaling you get, for the STR stat only : E: one point every 3 levels. It soft caps at around 40 (meaning it DOES increase. DS2 is best for PvP for many mechanical improvements, but single player is not thrilling over and above DS1 (DLCs were great, but belated). 5) daghene. Equipment stats are based on weapons, spell-casting tools, and shields (excluding. Common weapon requirement, especially faster, lighter weapons. Fire bonus (FB) is the stat needed to power up your pyro flame and it rises with every two points of INT or FTH added together, meaning two levels in INT is one level in FB, two levels in FTH is one in FB, and one in both INT and FTH is one FB. This guide shows the optimal path to take to avoid missing objectives, important NPCs, and many more without too much backtracking. Poise. Results: Approximations of what scaling you get, for the STR stat only : E: one point every 3 levels. *When infused: 227 magic dmg/151 elemental dmg and B scaling with chosen element. 33. Both are already at 30. Upgrades weapon Physical base power by 10% of initial value per level, increases stat scaling, and can be enchanted with temporary weapon effects. Single-Player. Staggered: an enemy's attack interrupts your action. 9 years ago. Equipment Load is stat in Dark Souls 2 . the lighting engine mod brings the biggest boost, as will commonly be the case. Character Builds for Dark Souls II are pages where users may share their chosen stats and equipment for optimized play. public view. If the stat isn’t maxed out just put it into the stat you end up using the most. Due to this split stat distribution, pyromancers can use sorceries or miracles if they have the respective catalyst in hand. Combined with a hidden stat of 100 points, Poison Resist can reach a. In Shin Megami Tensei IV the stat bar visually goes as far as 200, but one can continue to invest points in that stat, reaching the true cap of 999. level adaptability to the comfortable 105 agility which is the soft cap for iframes on rolls. Even though in this one you can respec, you have to be careful that you don't spread your stats too thin because you will have trouble leveling up any stats you may need later. Have reached soul level 145 and I am wondering how I am supposed to improve my character. It's worth mentioning, that DS2 also has Lifegems, which is more similar to DS3 Estus-chugging in terms of speed. At this point the game no longer lets you put points into the stat (99 is the hard cap for all stats). ; The maximum Stamina of 160 is achieved at 40 Endurance (hard cap). Each weapon, armor, and ring you have equipped, even if it is not currently held in your hands, contributes to your current Equipment Load. NobodysLaw Jun 26, 2014 @ 2:51pm. Just level what you feel like you're lacking. Onece you get a 40 in a stat that's the soft cap meaning it's pretty much at around 90% of the max power you'll get from the stat. To wield Greatswords, you would need to invest mostly on Strength, they would also require a. The only stats I'd recommend going higher in would be attunement and getting that to 94 is my recommendation but pretty much just for people who want to cast soul spear almost 90 times. For strength and dex get the required stats for your favourite weapon, if you use a lot of weapons just get the stat you need for the high requirement weapon. So if a katana takes 16 str and 18dex you will need 24 STR and 27 DEX to stance two. Boosts spell-casting speed. Most of the stat pages can tell you that. Give players 35 more levels and thats a game changer, now everyone is going to be using strength and dex while not having to sacrifice healing or stamina to make it work, for. Note: Enemies do not scale based on your Soul Level. A boldly-colored jester's cap. Magic Defense can be increased incrementally through leveling Intelligence. Basically, unless something requires over 40. Character Planner; Browse Builds; Top Builds; Dark Souls 2. Ghost of Olympus Nov 15, 2017 @ 10:04pm. You only need INT 10 for both. Soft caps: when a stat reaches a soft cap, increasing it stops being as useful as it used to be. Nearly finished DS2+DLCs on my first playthrough and to me dex is fine but there are more weapons for str or quality builds. Over that, you lose damage fast. 20, after that it's not worth the points to put it into ADP versus another stat. In this case, Vigor is the core stat that affects how much health your character has. #1. After the age of 20, endurance remains constant. UIt1mat_kars • 2 yr. In Shin Megami Tensei IV the stat bar visually goes as far as 200, but one can continue to invest points in that stat, reaching the true cap of 999. Poise. So Flynn builds cap theit VIT at 14 or 9 if they plan on using the Third Dragon Ring. AGL is affected by a number of primary stats, by encumbrance, and by Armor. Resistance: Doesn't provide enough. Thats why i do 32/35 int/faith on my main for the dark damage (specially since its least resisted in the game), but thats a different story then. A dragon weapon symbolizing Darkeater Midir. From 20 to 30 int/faith, the increase goes down to about 1. The stats that improve damage aren't directly used in the calculations; instead, they are first converted to a rating, which increases very quickly at low stat levels but slows down after reaching certain "soft caps. Weapon scaling means that the damage of the weapon increases as you increase the stat it scales with. Dark Souls II: Scholar of the First Sin is an upgrade and bundle of Dark Souls 2 that brings the game to Playstation 4 and Xbox One, as well as DX11 features on PC. Intelligence affects the number of Homing Soul Mass and Homing Crystal Soul Mass. It also bundles all previous DLCs and provides additional features and content. Vig - first cap at 20 second at 50. The hard caps are 99, the soft caps are 40. I like to have 100 agility or more, but you could try taking adaptability to at least 20 and see if you notice much difference. What some may not know however, is that having a high Humanity count can increase several stats as well as increase damage on particular weapons. Staff of the lost land of Olaphis. ). And if you try to transition to full on hexer. Pinnacle cap: 1810. stokesryanc. The main breakpoints you should try to reach are 21, 31, and 56 respectively. By LCpl. The amount of HP gained per. Also keep in mind that the staimina hard cap is 40. However, registering for an account will allow you to manage your builds, rate builds, etc. Scaling. 91 Agility - 6 frames. Perhaps is a relic of one-sided adoration. So let's say you have a club. Stats in Dark Souls 3 are what determines a player's health, damage, stamina, etc. g. Anonymous. Raises HP, magic bonus, fire bonus, dark bonus, magic defense, fire defense, casting speed and dark defense. sl2 files in the hex editor (the donor one and your own) In the donor save game right click on the page and use the "select block" option. Weapons in Dark Souls II are pieces of offensive equipment that are used by a player's character to deal damage agains Enemies and Bosses. Vigor Soft Caps Explained. Poison Resist will increase steadily until a soft cap of 140 Poison resistance is reached, after which any further increases will be much slower. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. Actions such as dashing and attacking. Most of the Pyromancy spells are offensive-focused and best used at short to medium range. ago. Upon killing the final boss, and choosing either ending, the player's character will be thrown into the next game-cycle, known as "New Game+", or "NG+". Vitality–. New Game Plus is a mechanic of Dark Souls 2 that allows players to reset their journey but continue on with the same character, facing against tougher opponents and becoming stronger in the process. In the original Dark Souls, Hexes were only a subset of sorcery colloquially called dark magic. Parameter Bonus (also known as Scaling) is a gameplay mechanic in Dark Souls II similar to the ones from the first game . Prioritize weapon/spell requirements, then health/stamina, then equip load/adaptability. Improving Adaptability also. Originally posted by CherryKakyoin: The soft cap is around 20 or something. Ask if you have any. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in. Equipment Load Information. Done FotfG,No Man's Warf, and beat the 3 guard bosses on Lost Bastille. 230. Updated: 23 Jan 2020 22:43. Chadder Cheese. Increases the wearers Vigor, Endurance, and Vitality by X points depending on wearer's stat values. 0. Players have created these builds, so their viability to different scenarios will vary. The stat cap for most Persona games is 99. Basically, unless something requires over 40. Elden Ring Endurance Stat Guide: Effects, Uses, Related Equipment, Leveling and Tips and Tricks. AGI stops growing at all at 38. Raises Agility. If the player continues to play through and beat the game with that same character, the cycle. Dark Souls 2 Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, rings, bosses, items and more. Vitality– Soft caps at 29, 49, and 70, this stat increases your equipment load and increases your defense and poison. So any Endurance past 40 is only for "I want to roll good while being really fat". 30 int/faith is the soft cap. Poise was raised from 0. Add in the extra 20+ per dmg stat for soft cap and I'm guessing the meta will fall around at least 170, if not closer to 200. Vigor primarily affects a player's HP or Health Points and is one of the 8 Main Attributes that players can spend Runes on to level up, increasing the. A katana of unknown origin. Jesters are more than festival fixtures; some have a second face, hidden from. Equip Load is a stat dictated by your Vitality - every point of Vitality will increase your Equip Load by one, and this is important for any character that wants to use the heavier items of equipment scattered throughout the game. comHex builds enjoy a wide variety of playstyles and builds. 5 BNS per 1 SL, increasing BNS from 140 to 155). I am back playing DS2 after a bit of time, and wanted to fire up a Hex build, since I never really done one before. So don't go. They are all effective in PVP and PVE, take your pick. 06 - Reg 1. Humanity also increases the player's Item Discovery rate, which determines the likelihood of enemies dropping items. One large chunk of the bar is approximately 28. This is the most complicated stat; everyone should take at least 17 Vigor, after that the next breaking point is 26, at 27&28 there is a large decrease in value but it flattens out until 44 after which diminishing returns really take over. Agility (AGL) is affected by ADP and ATT, mostly ADP. The diminishing returns kick in at 110 agl, ironically you'd need 111 for another iframe during rolls, but the investment necessary for that is very unreasonable for non-sl800-heros. Mr_Eddy_Wally 7 years ago #3. This mod will make agility permanently set to 100 (12 roll i-frames), no matter your adaptability level. 30/30 INT/FTH, 40 ATN and get yourself 3 Dark Orbs for PvE because a Hexer is the easiest thing to play as in DS2. There is no gain in iframes from 105 to 110. DS1 was easy because equip load + stamina was combined into one stat, and there was no stat dedicated to rolling. C: One point per level until 30, then 1. It is a cap that serves a few purposes: To stop you from getting too. Now the game will always run with 30 fps until you change it again. Home. Maughlin the Armourer Information. You can also move a little during that. So your "ideal" level would be somewhere between there. The player will be encouraged to discover and deeply learn a weapon that suits their style of play and preference, with subtle parameters affecting the weapon's performance in. The total decrease is 1/3 of a second, which may seem small, but will often make the difference between death and narrow survival. After the soft cap, increasing stats is less effective and generally only recommended for high Soul Level builds. Holding a weapon two-handed increases the user's. We’ll break. You should put the "Agility caps at 38 ADP" before the "Resistance caps at 40 ADP" for numerical order. 1 Attributes 2 Performance 3 Defense 4 Right/Left Weapon Slots 5 Weapon/Shield 6 Armor Attributes Vigor An attribute that determines HP. Dark Souls 2. fextralife. 27 str scales like 40 when 2 handing. The following are weapons that. I'm actually running a jack of all spells character. Most stats provide a constant benefit until they've reached certain amount (referred to as a soft cap); See the table above for details on each stat. g. You can only cast Sorceries if you have a Catalyst equipped. Vigor = 17/26/44. Sign In. I just got the crypt blacksword, and will be playing with that a bit too. 5. People aren't that worried about resistances, people are concerned with dodging, since it's a prime component of the combat. 15 INT = 2 orbs, 24 INT = 3 orbs, 30 INT = 4 orbs, and 40 INT = 5 orbs. In the attribute input field press up or down keys on keyboard to increase or decrease the attribute value. Created by community member GuyIncognito, here are some helpful build and stat calculators. Shoot for about 100 Agility long term. If you would like to re-spec your character, you will have to visit Rosaria, Mother of Rebirth. I didn't include the ATT breakpoints for spell uses for the sake of readability, and also because equipment is. Nearly finished DS2+DLCs on my first playthrough and to me dex is fine but there are more weapons for str or quality builds. These are the Three Stats of Dex Builds. If you run the JSGME Mod Manager shortcut found in the Dungeon Siege 2 Legendary Mod link in the Start Menu, it'll allow you to activate either DS1 Map Mode Elite or DS1 Map Mod Veteran Mods by simply selecting the mod in the left window and clicking the > button in the middle to transfer it to the right hand window of. I've had both mine at 40 since around level 80 and it only gains 1 point of damage per 2 levels after that. Moonlight Greatsword+5. Crafted with a peculiar yet refined technique. This comes to about 0. At 10, item discovery no longer increases while curse resistance stops growing at 30. Reply Replies (2) 4 +1. Pretty sure you only need 10 att and 22 adp to get 99 agility (12 iframes). Hemorrhage (combined with it's governing stat, Arcane) is the only status effect and stat combo that stacks multiplicatively with itself. Click here to scroll to DLC bosses. Attunement. The soft cap is 110 so getting those last iframes requires a serious investment. Soul of the lost, withdrawn from it's vessel. New Game Plus is a mechanic of Dark Souls 2 that allows players to reset their journey but continue on with the same character, facing against tougher opponents and becoming stronger in the process. Also slightly increases your physical defence and poison resistance. 1 - Increase VIGOR 2 - Increase the stat that scales with your weapon . Dark Souls is published by FromSoftware in Japan and Namco Bandai in the rest of the world. I am a 2ss user and I wanted to know if there is a 2ss damage cap and if there is how much damage and with how many stat points? 4 comments. In addition to these, raising Attunement also increases the number of casts per slot a spell has; however, this varies. (expect in a few cases as said before) Typically Str scales higher than Dex does (I've heard you get roughly 2-3 damage per str and only around 1 per dex) for the same scaling, but the higher the stat the less you get. Compared to. Since 1000 points of any magical or elemental defense equals immunity, Fire Damage cannot be completely nullified, with. 5=40. Final soft cap: 90. Raising Adaptability improves action speed, such as evasion and drinking Estus Flasks. Skill drops off at 25 and at 50, making those the soft caps); Hard cap - when a stat cannot go any further (e. 50 VIG. 0 Quest: 1-6: n/a: n/a: 15m: The stats of the summons will depend on caster level and Summoning ability. So much stat investment, for crap return. Upgraded with Twinkling Titanite. 0 per level to 69. Strength is required to wield all weapons in Dark Souls II; the general rule being that the bigger a weapon is, the more Strength that is needed to wield it. Agility is hard capped at 120. After you buy the spell itself, it costs nothing to use, and you get 30 shots per bonfire rest. Note that 2-handing grants the benefits of 50% your strength rating, meaning 27 STR hits the softcap when 2-handing a weapon. At the level cap, it strikes skeletons for about 900 damage (50 otherwise) and costs 27 mana against any foe, making it bar-none one of the most efficient attacks in the game. List of all 32 bosses available in Dark Souls 2, and the bosses encountered in the additional DLC content. Effect. A hidden Magic Defense stat of 100 points is always granted, regardless of character class. ago. Dark Souls 2 Wiki Guide: Everything About Dark Souls II Wiki. Required to wield the majority of weapons. Unless you are pure sorcery, I would recommend to get your strength at least to 20 to use a solid melee. The lesser the player stats the better the effect; Increases damage taken by 8%; Frozen Eleum Loyce (Requires DLC: Crown of the Ivory King) No. Unless you know what spells you want to use, what SM you want and what SL you plan to go to the ideal stats is simply 99 in everything as it default to the most ideal of everything. Attributes can be increased by assigning points into them when Leveling Up. For other uses, see Strength (disambiguation). Attunement is a stat in Dark Souls 3 that determines the number of attunement slots or amount of spells you can carry at the same time, and also raises Focus Points. three-plus-shakes • 3 yr. Need help SOTFS PC. Minimum cap (floor): 1600; Soft cap: 1750; Powerful cap: 1800 ; Pinnacle cap/hard cap: 1810; Floor to soft cap (1600 to 1750) The first. After that, his stock increases with an additional armor set - purchasing any item at this point, advances his quest of getting rich. The Dark Defense value is determined by lower of the two stats. Basically he knocked out his melee requirements then got 20 INT and ATN and a little bit of vigor and then bolted on the FTH. Decreases casting time of most offensive spells at dexterity levels 35-45. If you’re interested in build optimizing, you should read these: A quick overview of how damage and defense works in DS2, and why weapon scaling is usually weak:. To help improve the planners please visit the following resource threads on the forums: Class selection and HP Calculator: t26422/class-selection-and-hp-calculator/. It is an important attribute to level up (specially for PvP). Its hood also gives +2 Intelligence/Faith, and increased casting speed. Most. It's an in-game statistic that increases your resistance to being staggered or stun-locked as an effect of taking hits from opponents. Helms in Dark Souls II are pieces of Armor that's worn on the head for protection. 5 units to the maximum for every vitality point up to 29. wiki. dual weilding essentially increases your output 2 fold hence why people maximize to the soft cap. The range is more tied to soul memory. Just fyi, it works differently for hex builds. Attribute for wielding weapons requiring finesse. If you’re interested in build optimizing, you should read these: A quick overview of how damage and defense works in DS2, and why weapon scaling is usually weak:. Soft cap for Magic BNS is at 40 INT, but most people raise it to 50 for Staff of Wisdom. You'll just be wasting a lot of points which give you very little benefit. This confirms diminishing returns on casting speed. Stat development []Level up to the stat requirements for the weapon I want to use, then focus on endurance and vitality in DkS1. Yorgh's Ring: 0. Also provides a slight speed up of casting times for offensive spells, from 30 to 45 Dexterity. One of few ultra greatswords. Stat Requirements: 14 Strength, 18 Dexterity. Leveling up Adaptability is the primary way to raise Agility. This page only contains an overview of the game's main quest that will lead the player to reach the. For Lightfall, those caps are: Soft cap: 1750. The fatroll/midroll/fastroll is the best example of this, when compared to adaptability in DS2. The soft cap for magic scaling is 50 Int, so I'd reduce your Int from 60 to 50, because you'll only lose a tiny amount of damage scaling from doing that. Related: Awesome Dark Souls 3 Mods That Make The Game Even BetterZzzzombie_ • 3 yr. I suggest taking attunement to 75 for a high level build, or 50 for a low level build. Equip Load is primarily governed by Endurance, increasing linearly up to 139 at 99 Endurance (no soft cap; see table below). Dark Souls II was released on the PlayStation 3 and Xbox 360 on March 11, 2014 in North America, on March 13th. The best weapon for a faith build is the weapon you are most comfortable using. ) it rewards casters that invest heavily into attunement, giving greater purpose to caster builds rather than the hybrid builds that were all too prevalent in Dark Souls 1 (ex: 30 fai/12-16 att with full physical. Boosts poison and bleed attack bonus and physical defence. Vitality determines your character's equipment load, physical defence, and poison resistance. 5333 seconds of invincibility frames. The Stats in Dark Souls 3 are similar to previous Souls games. First i'll start with stats softcaps/hardcaps. #1. To cast a Hex, you must use a staff/chime or Special Weapons that can cast Hex. It was announced on December 7, 2012. DS2 is my favorite in the series (excluding bloodborne) it’s very different from 1 and 3 though. Increases the damage you do with dexterity scaling weapons. Att - Spell slots at 10, 13, 16, 20, 25, 30, 40, 50,60, 75, 99. It indicates the. Finding Online Players. Increases Physical ATK: Dexterity which modifiers damage on weapons with Dexterity scaling. Mage: Strength = Intelligence > Dexterity. Strength is required to wield all weapons in Dark Souls II; the general rule being that the bigger a weapon is, the more Strength that is needed to. Generally, this is at 40, iirc. 3 until 60. Typing up a full caps post doesn't remove karma from those types of karma bots/farmers either, it's most likely going to get your karma. One thing introduced into this game that I really liked was the mechanic where attunement influences the number of casts a spell has. Also a side note ds2 armor is mainly for looking cool. Basically, unless something requires over 40. It is an important attribute to level up for Sorcerers, Clerics and Pyromancers. The table below explains the scaling of the magical damage of the weapon. You can go higher, but it caps out at 116 Agility, which nets you 16 i-frames, similar to the flip ring in Dark Souls 1. 96, 99 and 105 agl are good spots to stick to. In Shin Megami Tensei V, technically the cap is locked to 100, but certain enemies, such as. especially if you're doing the DLCs or ng+. Generally, however, it’s better to stop leveling them when you’ve met the minimum requirements for your weapon of choice. Attempting to roll with over 70% equip load will result in a "fat roll", with its own, slower, animation. Takedown request View complete answer on darksouls2. At this point the game no longer lets you put points into the stat (99 is the hard cap for all stats). Like the obsidian cape, it has balanced defence bonuses, but has 2 less in. Effect: Raises item discovery. Innate Poison Resist caps at 200 points, when both stats are at 99. The Soul Vessel is only consumed once you finalize the stat allocation changes so if you are playing around with the stats and decide you don't want to do anything now, you can just cancel out of it, and the Soul Vessel won't be used. Join. The elemental damage themselves scale with it's repesctive BNS (bonus) stat in the character status screen. Endurance An attribute that determines. Of all the stats on the game, it is most worth taking past the soft cap. 1 One-Shot Mage. Dark Souls 2. Nyk_Style. Dexterity is an Attribute in Dark Souls 2. Attribute required to wield weapons requiring finesse. another good agility breakpoint is 105 AGI. These stats include Strength, Dexterity, Magic (mainly Intelligence ), Lightning (mainly Faith), Fire (mainly a combination of. Stamina is represented by the green bar on the top left corner of the screen. Once having reached or exceeded 200 the stat bar glows blue. 33. This is the most complicated stat; everyone should take at least 17 Vigor, after that the next breaking point is 26, at 27&28 there is a large decrease in value but it flattens out until 44 after which diminishing returns really take over. Once the Final Boss has been defeated in the Throne of Want, the player can rest at the bonfire in Majula and choose to. Both ADP and ATT increase Agility.